1. Generative Models
1.1 Generative Adversarial Networks (GANs)
A framework where two neural networks compete: a generator creating synthetic data and a discriminator trying to distinguish real from fake data.
Use Cases:
- Image synthesis
- Data augmentation
- Style transfer
- Text-to-image generation
- Video generation
Strengths:
- High-quality synthetic data
- Learns complex distributions
- Unsupervised learning
- Creative applications
- Continuous improvement through competition
Limitations:
- Training instability
- Mode collapse
- Nash equilibrium issues
- Difficult to evaluate
- Complex hyperparameter tuning
1.2 Variational Autoencoders (VAEs)
A generative model that learns a probabilistic mapping between latent space and data space using an encoder-decoder architecture.
Use Cases:
- Image generation
- Anomaly detection
- Data compression
- Feature learning
- Drug discovery
Strengths:
- Probabilistic framework
- Structured latent space
- Stable training
- Good for interpolation
- Handles missing data
Limitations:
- Blurry outputs
- Complex loss function
- Assumes normal distribution
- Limited expressiveness
- Reconstruction quality issues
1.3 Diffusion Models
Generative models that learn to reverse a gradual noise-adding process to generate data from noise.
Use Cases:
- High-quality image generation
- Audio synthesis
- Molecular design
- Super-resolution
- Image editing
Strengths:
- High-quality outputs
- Stable training
- Flexible architecture
- Good controllability
- Theoretical foundations
Limitations:
- Slow generation process
- Computationally intensive
- Complex training procedure
- Many forward passes needed
- Large memory requirements
2. Reinforcement Learning
2.1 Value-Based Methods
-
Q-Learning
An off-policy algorithm that learns to estimate the value of taking actions in states through trial and error.
Use Cases:
- Game playing
- Robot navigation
- Resource management
- Process optimization
- Trading strategies
Strengths:
- Model-free learning
- Off-policy learning
- Simple concept
- Guaranteed convergence
- Works with discrete actions
Limitations:
- Limited to discrete action spaces
- Curse of dimensionality
- Memory intensive
- Slow convergence
- Limited scalability
-
Deep Q-Network (DQN)
An extension of Q-learning using deep neural networks to approximate the Q-function.
Use Cases:
- Complex game environments
- Autonomous systems
- Control systems
- Decision making
- Robotics
Strengths:
- Handles high-dimensional states
- End-to-end learning
- Better generalization
- Experience replay
- Stable learning
Limitations:
- Still limited to discrete actions
- Complex hyperparameter tuning
- Training instability
- Memory requirements
- Overestimation bias
2.2 Policy-Based Methods
-
Policy Gradient
Methods that directly optimize the policy by gradient ascent on the expected return.
Use Cases:
- Continuous control
- Robot manipulation
- Game AI
- Resource allocation
- Motion planning
Strengths:
- Handles continuous actions
- Natural with stochastic policies
- Better convergence properties
- More stable in some cases
- Direct policy optimization
Limitations:
- High variance
- Sample inefficient
- Sensitive to hyperparameters
- Local optima issues
- Requires careful baseline selection
-
Actor-Critic Methods
Hybrid methods combining policy-based and value-based learning, using an actor to select actions and a critic to evaluate them.
Use Cases:
- Complex control tasks
- Robotic manipulation
- Game playing
- Process control
- Autonomous vehicles
Strengths:
- Reduced variance
- Handles continuous actions
- Better sample efficiency
- Combines best of both approaches
- More stable learning
Limitations:
- Complex architecture
- More hyperparameters
- Training instability
- Bias-variance tradeoff
- Two networks to optimize
-
Proximal Policy Optimization (PPO)
A policy gradient method that clips the objective function to prevent too large policy updates.
Use Cases:
- Robot locomotion
- Game AI
- Resource management
- System optimization
- Financial trading
Strengths:
- More stable training
- Good empirical performance
- Simple implementation
- Robust learning
- Sample efficient
Limitations:
- Hyperparameter sensitivity
- Still requires careful tuning
- Memory intensive
- Complex objective function
- May be too conservative
2.3 Model-Based Methods
Methods that learn a model of the environment and use it for planning or improving policy learning.
Use Cases:
- Planning problems
- Robotics
- Process control
- System identification
- Game playing
Strengths:
- Sample efficient
- Can use for planning
- Better generalization
- Explicit world model
- Transfer learning potential
Limitations:
- Model errors compound
- Complex implementation
- Computationally intensive
- Requires accurate models
- May learn incorrect dynamics
For more information on various data science algorithms, please visit Data Science Algorithms.